In this databook, we highlight some of the latest data from our Virtual Reality Monitor™ and compare the results to prior years. As with our other databooks, limited commentary is provided. This 34-page report is divided into four sections:
VR Usage Trends- This section includes growth rates, device usage trends, and activities people would like to do in a virtual reality environment.
VR Headset Trends- This section provides usage rates for different headsets, satisfaction levels of the devices, pricing expectations, and areas for improvement.
Non-User Trends- This section provides data on why people have not tried virtual reality devices, what they would expect to pay, and what societal benefits could Virtual Reality provide
Buyer Profiles- This section provides the characteristics of people that are interested in buying a virtual reality device.